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Title: Shayol Ghul (2nd edition)
Version: 1.0
Release Date: Dec 25, 1999
File Size : 972KB
Filename: Arena_ShayolGhul.wot
Author: Christopher P. "Demandred" Stilson
Email: crazycat@orcalink.com
ICQ: 10245200
Web Page: www.dragonmount.com (you won't find my levels there, but you'll find the best Wheel of Time [book] community on the web there...)
Description: Arena map for Wheel of Time: The mountain within which is housed the physical manifestation of the Bore... and from there, the Dark One.  Also the site of the forges of Thakan'dar, where Myrddraal swords are hammered out by Shadowspawn smiths, quenched in a river of tears, and seasoned with a human soul...
Where to get this map : *cough cough* Well, this is really helpful, isn't it.  Try www.shadarlogoth.com.
Other levels by author: None yet; there will BE more, don't worry.
Special Thanks To: Tom "Magi" Smallwood (tom@shadarlogoth.com), for playtesting it for me and for releasing it on his site.  Also Joe "JoeGaidin" Trimarchi (jbtrimar@earthlink.net) and Joram (samwise@onr.com) for playtesting.
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--- Play Information ---
Game: Wheel Of Time
Level Name: Shayol Ghul
Single Player: no
Arena : yes
Citadel : no
Difficulty Settings: no
New Sounds: no
New Graphics: no
NewUnrealScript: no
External DLLs: no
Known bugs: There's one point near the fire pit in Thakan'dar, walking over which will cause 1 damage for some reason.

--- Construction ---
Editor(s) used: WoTEd
Base: New level from scratch
Construction Time: 6 days for the original (two for learning the editor, two for actually making everything, and 2 for sitting around waiting for the powers that be to let me have my computer back because I was spending too much time on it), and two weeks for the 2nd edition.

Installation
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Copy Arena_ShayolGhul.wot file into your maps directory.

Notes
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Yes, I know it's supposed to be a river of tears, not a pool.  I tried a river, and it didn't work.  Besides, the pool looks better.  Also, the disturbance in the air of the Pit of Doom is not a lame representation of the Dark One; it's the physical manifestation of the Bore.  Thirdly, I wanted to put a balefire ter'angreal just beneath the Bore, but unfortunately I found that it was impossible to get to even with Levitate.  Sixth and lastly, I have replaced the rough geometry of the first edition with the floor-lofting of the second edition.  Some of it still looks chiseled out by untrained labor, but it looks better now.  And to conclude: Without Evil, Good would have no meaning.

Copyright / Permissions
-----------------------
THIS LEVEL IS NOT MADE BY OR SUPPORTED BY GT Interactive Software, 
Legend Entertainment Company, or any of their affiliates and subsidiaries.

Authors MAY NOT use this level as a base to build additional levels (and I don't see why anyone would, since there's not much you can go on here...)  Authors MAY use some of the ideas presented in this level, but only if they give credit where it is due.

You MAY distribute this level, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact, with NO charge (other than incidental charges for time spent on-line). 

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Wheel of time (c)1998 Legend Intertainment, Inc. All Rights 
Reserved. Distributed by GT Interactive Software, Inc. under 
license.  All other trademarks and trade names are properties 
of their respective owners.