December 1999 
================================================================
Title                  : Illhaven (for Wheel of Time)
Filename               : illhaven.wot 
Author                 : Tim "Kew" Jervis  
Email Address          : Kerrow@telusplanet.net
Author Info            : Contributing Designer to:

				Heretic II for Raven
				Wheel of Time for Legend
				Rise of the Phoenix (Fantasy Quake)

			 Numerous freelance maps, including:

				Illhaven Winter
				Blue Demon Inn
				Qakula
				Icbm
				The Ruins of Athelstan
				Gormen
				Stargate
				The Halls of Gorre
				Goblin Series for Doom
				And many more....

				L'Abbe de Mort (for UnReal) - released
				under the name "Kewson"*
				(good download stats...)
				The Ghost of Alin'Gar (for Unreal)*
				(selected by OC Gamer Online as one of the best)
				Illhaven (for Unreal)
				Illhaven II (for Unreal)
				Illhaven III (for Unreal)
				The Ruins of Nali'Pente (for Unreal)
			  
			  
                          
Description      	: Illhaven Harbor was originally created for the opening
			  level in "Rise of the Phoenix", a TC from Fantasy Quake
			  (http://fantasy.stomped.com); it was later revised into
			  a winter setting and became Illhaven Winter.  
			  The opening level in Heretic II, "Silverspring Docks", 
			  was inspired by and modelled after Illhaven Harbor.
			  The Unreal version of Illhaven (and Illhaven II) was
			  recently declared by PC Gamer, in their publication,Online
			  Arena, as the Winning single play map in the Unreal
			  category.
			  I first did up a Wheel of Time version of Illhaven between 
			  assignments for Legend. It sat on my hard drive for months.
			  Whilst there is more I would like to have done with the 
			  "monsters" and ter'angreal, I decided to get this one out
			  (and off my hard drive.)  This version differs from the 
			  Unreal version in that all the houses are explorable inside,
			  (the only tradeoff being that I had to confine the map to the
			  harbor area.)

			  Hope you enjoy it. I did this one for fun and to see what it
			  looked like with all those beautiful WoT textures.

			  And stay in the boat when the map starts. Grab the fireball
			  and off you go.......

Additional Credits to   : Everyone at Epic and at Legend. Especially the texture artists
			  at Legend.  
================================================================

* Play Information *
Single Player           : Yes
Cooperative             : No
Deathmatch              : No (this map is too heavy)
Difficulty Settings     : No, it's all or nothing.
New Sounds              : No (next time)
New Graphics            : No (next time...)
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : Lots of detailed work on top of Illhaven (Unreal)
System req.             : PII350/128mb/Voodoo2+ (I suggest the map be run w/o the
			  music (it sounds better and is of course faster)			  
Build time              : Some weekends between professional work
Editor used             : UnrealED
Known Bugs              : Only the scripted bugs that infest the Harbor (I think....);
			  although I know some will find a glitch or two (don't they
			  always??); I think this map may give the Unreal/WoT Engine a 
			  run for its money in places..... I have not run the map in
			  software rendering...
 
Installation and play   : Download the map, put the .wot file in maps, get the game
			  running and type open Illhaven at the tilde prompt.

* Copyright / Permissions *

You MAY distribute this map, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact and get my permission.  And don't even think about modifying
it !! (I don't want this to end up as a template....)

Thanks folks. Have fun. Play it by candlelight...... 




Kew

 