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Title : Vivid Nightmare
Version : um... yeah right...
Release Date : 4/17/02
Filename : Battle2_vividnightmares
File Size :  3.69MB
Author(s) : Will "Yaminohasha" Hilton
Email Address : yaminohasha@hotmail.com
Web Page : 
Description : This is my first serious attempt at a WoT level. I've been dabbling in UnrealED ever 
since the first Unreal release. The Ways are fairly simple and color coordinated if you get lost. The cathedrals
at either end are loosely based in the Nisan Cathedral from the PSX RPG Xenogears. I'm just not good enough to
get all the detail they included in the original, and my texturing skills suck ;) I might eventually try to spruce
up some of the blander walls, but as it is, I think you'll be too busy to care :/
Other levels by author :  Not at the moment
Additional Credits to : Legend, for the game and Epic for the Engine.(we need UED2.0 for Wot)

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--- Play Information ---
Game : Wheel Of Time
Level Name : Vivid Nightmares
Single Player : no
Arena : no
Citadel : yes
Difficulty Settings : DNA
New Sounds : no
New Graphics : no
NewUnrealScript :no 
External DLLs : no
Known bugs : the Waygates are actual warpzones, they hang a little on the way INTO the citadels...

you might experience some texture flicker in the ceilings of both citadels, someday I might try to implement 
primitiveinfo's

on my friends LAN, the lightglobes would hang over corpses in the Ways, and none of the particle effects showed up... 
if anyone has any ideas on a fix, let me know
I'd love to play test this beast, but I'm on a stand alone PC in the boonies on a 56k :(

Some of the spiral ramps in the Ways have BSP issues. I've tried everything short of starting from scratch. 
They're not really a big deal though. It's not like they divert you off the ramp into the abyss or anything ;)

Every great once in a while, an ambient sound effect will hang, and loop ad infinitum at next to max volume. I swear 
it's not on purpose!

--- Construction ---
Editor(s) used : WOTEd
Base : 
Construction Time : off and on for a year (warpzones are a pain and the architecture in the cathedrals played
havoc with the BSP


Installation
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Copy the .wot file into your maps directory.

(if textures are included)
Copy the .utx texture files into your texture directory
*N/A* everything is native to the game

Notes
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REQUIRES THE WOT 333.??? PATCH!!!  OTHER WISE LIGHT GLOBES WILL NOT WORK!!!
It's big. It also favors the defender. No cheesy shifting through walls into the enemy cit. There is WW, but you're
gonna have to work fot it. It's also quite TA heavy, mostly because of size and intended player count.

SEND ME GAMEPLAY FEEDBACK! Like I said above, I don't really have the means to playtest this animal, so ANY 
feedback is good feedback.

Copyright / Permissions
-----------------------

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY GT INTERACTIVE OR LEGEND ENTERAINMENT.

Authors (MAY/may NOT) use this level as a base to build additional
levels. (Can you say four way battle? :D)

(One of the following)

You MAY distribute this level, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact, with NO charge (other than incidental charges for time spent on-line). 

You MAY not distribute this level in any format.

You may do whatever you want with this file.


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Wheel of time (c)1998 Legend Intertainment, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license.  All other trademarks and trade names are properties of their respective owners.