December 1999 ================================================================ Title : Illhaven (for Wheel of Time) Filename : illhaven.wot Author : Tim "Kew" Jervis Email Address : Kerrow@telusplanet.net Author Info : Contributing Designer to: Heretic II for Raven Wheel of Time for Legend Rise of the Phoenix (Fantasy Quake) Numerous freelance maps, including: Illhaven Winter Blue Demon Inn Qakula Icbm The Ruins of Athelstan Gormen Stargate The Halls of Gorre Goblin Series for Doom And many more.... L'Abbe de Mort (for UnReal) - released under the name "Kewson"* (good download stats...) The Ghost of Alin'Gar (for Unreal)* (selected by OC Gamer Online as one of the best) Illhaven (for Unreal) Illhaven II (for Unreal) Illhaven III (for Unreal) The Ruins of Nali'Pente (for Unreal) Description : Illhaven Harbor was originally created for the opening level in "Rise of the Phoenix", a TC from Fantasy Quake (http://fantasy.stomped.com); it was later revised into a winter setting and became Illhaven Winter. The opening level in Heretic II, "Silverspring Docks", was inspired by and modelled after Illhaven Harbor. The Unreal version of Illhaven (and Illhaven II) was recently declared by PC Gamer, in their publication,Online Arena, as the Winning single play map in the Unreal category. I first did up a Wheel of Time version of Illhaven between assignments for Legend. It sat on my hard drive for months. Whilst there is more I would like to have done with the "monsters" and ter'angreal, I decided to get this one out (and off my hard drive.) This version differs from the Unreal version in that all the houses are explorable inside, (the only tradeoff being that I had to confine the map to the harbor area.) Hope you enjoy it. I did this one for fun and to see what it looked like with all those beautiful WoT textures. And stay in the boat when the map starts. Grab the fireball and off you go....... Additional Credits to : Everyone at Epic and at Legend. Especially the texture artists at Legend. ================================================================ * Play Information * Single Player : Yes Cooperative : No Deathmatch : No (this map is too heavy) Difficulty Settings : No, it's all or nothing. New Sounds : No (next time) New Graphics : No (next time...) New Music : No Demos Replaced : None * Construction * Base : Lots of detailed work on top of Illhaven (Unreal) System req. : PII350/128mb/Voodoo2+ (I suggest the map be run w/o the music (it sounds better and is of course faster) Build time : Some weekends between professional work Editor used : UnrealED Known Bugs : Only the scripted bugs that infest the Harbor (I think....); although I know some will find a glitch or two (don't they always??); I think this map may give the Unreal/WoT Engine a run for its money in places..... I have not run the map in software rendering... Installation and play : Download the map, put the .wot file in maps, get the game running and type open Illhaven at the tilde prompt. * Copyright / Permissions * You MAY distribute this map, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact and get my permission. And don't even think about modifying it !! (I don't want this to end up as a template....) Thanks folks. Have fun. Play it by candlelight...... Kew