================================================================ Title : A Temple Enlighted Version : 4.56 Release Date : 14-1-00 Filename : Arena_Temple.WoT File Size : 1,85 MB Authors : Shaidar Haran & Gandalf Email Addresses : j.k.de.jong@chello.nl & Gandalf_the_White@softhome.net Web Page : None Description : A small temple deathmatch level. (medium sized according to The Pattern) Where to get this map : www.shadarlogoth.com & thepattern.wotgame.com Other levels by author : None yet... Busy doing the next though ;-) Additional Credits to : Robert Jordan, for writing the best series ever. Legend, for creating a game of the same caliber. Wolf (Tony Garcia), for making the best tutorials ever. Unrealized, for being second best when it comes to tut's (especially Millenium 2002) ================================================================ --- Play Information --- Game : Wheel Of Time Level Name : A Temple Enlighted Single Player : If you love to shoot at walls... Arena : Yep! Number of Players: 5 to 7 Citadel : No Difficulty Settings : None... It was difficult enough already ;-) New Sounds : Nope. New Graphics : Nope. NewUnrealScript : Nope. External DLLs : Nope. Hey! We made a New Level, ain't that enough? Known bugs : AlphaDecay said something about the jaw not being correct if you entered the portal... Next time playing the level he had no problem, though... So if you seem to have a problem with the portal, just do the windows trick: Restart! and all will work.. But if you might find any more... Please contact us about it! --- Construction --- Editor(s) used : WOTEd Base : None Construction Time : About 50 - 60 hours + 5 hours of bugfixxxing Installation ------------ Copy the .wot file into your maps directory. Notes ------ For me this is the first level ever reaching the stage of completion, and it's the second for Shaidar Haran. The special thing about this level is, that _all_ the architecture was done by Shaidar Haran (I had nothing to say about it, didn't want anything to say about it either ;-) And all the lighting and effects were done by me (Gandalf). This way of cooperation has been quite succesfull, so our next level will be there in some time (my guess is about a month... This new level is _far_ more detailed and complex than this relatively simple, small, cozy level or ours ;-). After the initial we decided to change some things, here's the bug-fixes list: - Visibility of the Particle Sprayers fixxxed - The movers now have sounds - Mirroring Aes Sedai-sign in Balefireroom (that was a clou on the location of the all-time fav TA! ;-) is changed into a normal, non-reflecting surface - Some ambient sounds added, and some just putted a little higher on volume, the fire-sounds where not audible for example... - The small water-basin is now visible ;-) (I never noticed it was not, but thnks to AlphaDecay, we now all know that it was _not_ visible in the beginning!! ;-) - Pathnoding is now fixxxed - The teleporter does not decreases framerate as much as it did in the BaleFireroom. - Added a small lava-section so that the particle sprayer in the upper-main hall seems to serve a purpose... Besides, the red lighting looks cool there... Overal: The level is faster, esp. in that one frame-sucking room... It's still a shitload of work for your computer, but it should be playable now. The details now look just a bit better. Copyright / Permissions ----------------------- THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY GT INTERACTIVE OR LEGEND ENTERAINMENT. Authors MAY use this level as a base to build additional levels. You MAY distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact, with NO charge (other than incidental charges for time spent on-line). And please, just E-mail one of us (or both) about it if you want to put this on a CD or something, we just want to know ;-) ---------------------- Wheel of time (c)1998 Legend Intertainment, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. All other trademarks and trade names are properties of their respective owners.